CFP: Consequential Play – Theology, Religion and Video Games Volume Editor: Trevor B. Williams Abstract + CV due: December 15, 2025 Video games have become a formative aspect of popular culture because they provide special opportunities for interactive storytelling, intense competition, leisure, and even artistic expression. Depending on how one defines the term “video games,”…
Tag: Video Games
Call for Papers: Theology, Religion, and Video Games
CFP: Theology, Religion and Video Games Volume Editor: Trevor B. Williams Abstract + CV due: Oct 1, 2025 Video games have become a formative aspect of popular culture because they provide special opportunities for interactive storytelling, intense competition, leisure, and even artistic expression. Depending on how one defines the term “video games,” it is estimated…
Wolfenstein: Playing the Jew?
By Dr. Frank G. Bosman We are in the year 1960. The Third Reich has solidified its political, cultural, and military dominance over Europe and North America since their 1946 victory over the Allied Forces by means of nuclear technology. All Entarteten are rounded up in concentration camps, racial laws rule the world, and only…
Extended Call for Paper: Theology, Religion, and the Last of Us
Call for Papers The Last of Us: Violence, Ethics, Redemption? Series: Theology, Religion, and Pop Culture Editor: Dr Peter Admirand, Dublin City University The Last of Us, The Last of Us: Left Behind (DLC) and The Last of Us Part II video games embody sustained critical and commercial success, and are some of the most…
Call for Paper: Theology, Religion, and the Last of Us
Call for Papers The Last of Us: Violence, Ethics, Redemption? Series: Theology, Religion, and Pop Culture Editor: Dr Peter Admirand, Dublin City University The Last of Us, The Last of Us: Left Behind (DLC) and The Last of Us Part II video games embody sustained critical and commercial success, and are some of the most…
Proselytizing Skateboarding through a Videogame: Possibility Models & Lifestyle Religion
By Paul O’Connor In 2020, Skateboarding is a paid-up part of popular culture. If not for the Covid-19 pandemic, it would have made a debut as an Olympic sport at the Tokyo games. Despite this setback, its popularity has continued to grow throughout the year as many people have picked up boards as a way to…
